Wargame Design Studio to support and enhance John Tiller’s Civil War Battles

Wargame Design Studio is proud to announce that it has added the Civil War Battles to its portfolio of supported series. John Tiller has agreed to licence his Civil War Battles series with all enhanced and future titles to be designed by Wargame Design Studio and published by John Tiller Games.

The American Civil War is a real passion for our lead programmer Berto and he jumped at the chance to work on the game code. We have been fortunate that a number of the original Civil War designers have decided to help update existing titles and look at new release.

Here is some in game shots. Please note everything is work in process and there are known bugs. All images should be clickable to see full size.

 

New Toolbar;

 

Middle zoom level – 2D map;

 

Maximum zoom level – 2D map including new unit icons;

 

New feature – removable 2D slopes for those that prefer the original HPS look;

 

New hand drawn 3D map – zoomed out view. All 3D graphics were created by the Old Banshee team;

 

Hand drawn 3D map – zoomed in;

 

Here is a series of zoomed in 3D maps – in various situations;

 

 

Colourised leaders – at 100% size;

 

Colourised unit cards – at 200% size;

 

That’s it for the moment, we have plenty to do!!!

20 thoughts on “Wargame Design Studio to support and enhance John Tiller’s Civil War Battles

  • Great news!! The graphics and the UI are so cool. ACW is one of my favourite Tiller series.
    Some known issues and ideas:

    1-Make “Alternative scrolling”; “Leaders on top” and “Map cotourns” settings auto-saved on game exit.
    2-A hotkey for command range.
    3-A new hotkey/icon to see Supply wagons radius (5 hexes).
    4-Impossible to hear troops movements (at least in Campaign Overland).
    5-Make more clear the 2D fog of war.
    6-A new icon/hotkey to see reachable hexes.
    7-Brigade colors in the unit box.
    8-A more remarkable mouse cursor.

    Thanks!!

  • awesome……….as they say……..lots of work to be done.

    it would be nice if something could be done about the huge 70 hex los.

  • Very happy to see the 2D zoom level for ACW. But the 3D map graphics improvement compels me to play at 3D for change. Unit and leader graphics are great change too. Looking forward to it.

  • Please, make the replay phase faster. It´s extremely slow.

    PS: I have detected some bugs in the HQ command range, sometimes the shown area is incorrect.

    • Yes – expect something pretty significant in the next two weeks….

      It’s actually the cause of our silence of late!

      David

    • Would like a variable speed, including a pause and skip button on replay, if possible. While some would like the replay to speed up, I very much like the intelligence proffered from a slower replay. Thx.

      • No kidding. On some email games I’ve played, replay took 45 minutes. That means you need an uninterrupted block of time to view it. Woe to you if the phone rings.

  • Gee, I wish you guys could fix cavalry in this series. What I think we need is a Recon function such as we have in PzC — spend 1/3 of your movement allowance to immediately spot all units in view. I’ve had too many cavalry units surrounded by infantry(!?) and shot to pieces because they moved to an elevation line and couldn’t spot the hundreds of enemy units two or three hexes away. Wouldn’t mind some kind of automatic retreat for cavalry approached by infantry. As the Series now stands, Cavalry is too tricky to use and too expensive to lose.

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